Epic Games
This feature is only available in paid plans. Please visit our pricing page to learn more.
Overview
This API has been available since 1.28.0
The Epic Games identity provider type will use the Epic Games OAuth login API. It will also provide a Login with Epic Games
button on FusionAuth’s login page that will direct a user to the Epic Games login page.
This identity provider will call Epic Games’ API to load the Epic Games user’s displayName
and use that as username
to lookup or create a user in FusionAuth depending on the linking strategy configured for this identity provider. However, Epic Games does not allow access to user emails, so neither email linking strategy can be used and user’s will not be able to login or be created.
FusionAuth will also store the refresh_token
returned from the the Epic Games login in the identityProviderLink
object, in the identityProviderLink.token field. This object is accessible using the Link API.
The identityProviderLink
object stores the token so that you can use it in your application to call APIs on behalf of the user if desired.
More about the refresh grant
Create the Epic Games Identity Provider
Request
The type in the request JSON is used to determine that you are managing the Epic Games identity provider.
Request Body
identityProvider.applicationConfiguration
Map<UUID,Object>The configuration for each Application that the identity provider is enabled for.
identityProvider.applicationConfiguration[applicationId].buttonText
StringThis is an optional Application specific override for the top level buttonText .
identityProvider.applicationConfiguration[applicationId].client_id
StringThis is an optional Application specific override for the top level client_id .
identityProvider.applicationConfiguration[applicationId].client_secret
StringThis is an optional Application specific override for the top level client_secret .
identityProvider.applicationConfiguration[applicationId].createRegistration
BooleanDefaults to trueDetermines if a UserRegistration is created for the User automatically or not. If a user doesn’t exist in FusionAuth and logs in through an identity provider, this boolean controls whether or not FusionAuth creates a registration for the User in the Application they are logging into.
identityProvider.applicationConfiguration[applicationId].enabled
BooleanDefaults to falseDetermines if this identity provider is enabled for the Application specified by the applicationId
key.
identityProvider.applicationConfiguration[applicationId].scope
StringThis is an optional Application specific override for the top level scope .
identityProvider.buttonText
StringrequiredThe top-level button text to use on the FusionAuth login page for this Identity Provider.
identityProvider.client_id
StringrequiredThe top-level Epic Games client id for your Application. This value is retrieved from the Epic Games developer website when you setup your Epic Games developer account.
identityProvider.client_secret
StringrequiredThe top-level client secret to use with the Epic Games Identity Provider when retrieving the long-lived token. This value is retrieved from the Epic Games developer website when you setup your Epic Games developer account.
identityProvider.debug
BooleanDefaults to falseDetermines if debug is enabled for this provider. When enabled, an Event Log is created each time this provider is invoked to reconcile a login.
This is useful for debugging purposes, but is not intended to be left on during production. It should be enabled during integration or if you are experiencing an issue with this identity provider.
identityProvider.enabled
BooleanDefaults to falseDetermines if this provider is enabled. If it is false then it will be disabled globally.
identityProvider.lambdaConfiguration.reconcileId
UUIDThe unique Id of the lambda to used during the user reconcile process to map custom claims from the external identity provider to the FusionAuth user.
The specified Lambda Id must be of type Reconcile
.
identityProvider.linkingStrategy
StringDefaults to CreatePendingLinkThe linking strategy to use when creating the link between the Epic Games Identity Provider and the user.
The possible values are:
CreatePendingLink
- Do not automatically link, instead return a pending link identifier that can be used to link to an existing user.LinkAnonymously
- Always create a link based upon the unique Id returned by the identify provider. A username or email is not required and will not be used to link the user. A reconcile lambda will not be used in this configuration.LinkByEmail
- Link to an existing user based upon email. A user will be created with the email returned by the identity provider if one does not already exist.LinkByEmailForExistingUser
- Only link to an existing user based upon email. A user will not be created if one does not already exist with email returned by the identity provider.LinkByUsername
- Link to an existing user based upon username. A user will be created with the username returned by the identity provider if one does not already exist.LinkByUsernameForExistingUser
- Only link to an existing user based upon username. A user will not be created if one does not already exist with username returned by the identity provider.
identityProvider.scope
StringThe top-level scope that you are requesting from Epic Games.
identityProvider.tenantConfiguration
Map<UUID, Object>Available since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount
ObjectAvailable since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount.enabled
BooleanDefaults to falseAvailable since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount.maximumLinks
IntegerDefaults to 42Available since 1.32.0identityProvider.type
StringrequiredThis field must be set to EpicGames
.
Example Epic Games Request JSON
{
"identityProvider": {
"applicationConfiguration": {
"1c212e59-0d0e-6b1a-ad48-f4f92793be32": {
"createRegistration": true,
"enabled": true
}
},
"buttonText": "Login with Epic Games",
"client_id": "xyza234ckpna1fj90002bn66sx52997o",
"client_secret": "ckpna2lhq0003bn66hzac/a2vandbn66d0par87m/ab",
"debug": false,
"enabled": true,
"scope": "basic_profile presence friends_list",
"tenantConfiguration": {
"e872a880-b14f-6d62-c312-cb40f22af465": {
"limitUserLinkCount": {
"enabled": false,
"maximumLinks": 42
}
}
},
"type": "EpicGames"
}
}
Response
Response CodesCode | Description |
---|---|
200 | The request was successful. The response will contain a JSON body. |
400 | The request was invalid and/or malformed. The response will contain an Errors JSON Object with the specific errors. This status will also be returned if a paid FusionAuth license is required and is not present. |
401 | You did not supply a valid Authorization header. The header was omitted or your API key was not valid. The response will be empty. See Authentication. |
500 | There was an internal error. A stack trace is provided and logged in the FusionAuth log files. The response will be empty. |
Response Body
identityProvider.applicationConfiguration
Map<UUID, Object>The configuration for each Application that the identity provider is enabled for.
identityProvider.applicationConfiguration[applicationId].buttonText
StringThis is an optional Application specific override for the top level buttonText .
identityProvider.applicationConfiguration[applicationId].client_id
StringThis is an optional Application specific override for the top level client_id .
identityProvider.applicationConfiguration[applicationId].client_secret
StringThis is an optional Application specific override for the top level client_secret .
identityProvider.applicationConfiguration[applicationId].createRegistration
BooleanDetermines if a UserRegistration is created for the User automatically or not. If a user doesn’t exist in FusionAuth and logs in through an identity provider, this boolean controls whether or not FusionAuth creates a registration for the User in the Application they are logging into.
identityProvider.applicationConfiguration[applicationId].enabled
BooleanDetermines if this identity provider is enabled for the Application specified by the applicationId
key.
identityProvider.applicationConfiguration[applicationId].scope
StringThis is an optional Application specific override for the top level scope .
identityProvider.buttonText
StringThe top-level button text to use on the FusionAuth login page for this Identity Provider.
identityProvider.client_id
StringThe top-level Epic Games client id for your Application. This value is retrieved from the Epic Games developer website when you setup your Epic Games developer account.
identityProvider.client_secret
StringThe top-level client secret to use with the Epic Games Identity Provider when retrieving the long-lived token. This value is retrieved from the Epic Games developer website when you setup your Epic Games developer account.
identityProvider.debug
BooleanDetermines if debug is enabled for this provider. When enabled, each time this provider is invoked to reconcile a login an Event Log will be created.
identityProvider.enabled
BooleanDetermines if this provider is enabled. If it is false then it will be disabled globally.
identityProvider.id
UUIDThe Id of the Epic Games identity provider, which will always be 1b932b19-61a8-47c7-9e81-27dbf9011dad
.
identityProvider.insertInstant
LongThe instant that the provider was added to the FusionAuth database.
identityProvider.lastUpdateInstant
LongThe instant that the provider was updated in the FusionAuth database.
identityProvider.linkingStrategy
StringDefaults to CreatePendingLinkThe linking strategy to use when creating the link between the Epic Games Identity Provider and the user.
The possible values are:
CreatePendingLink
- Create pending link.Disabled
- Disables linking automatically. Available since1.37.0
.LinkAnonymously
- Anonymous Link.LinkByEmail
- Link on email. Create the user if they do not exist.LinkByEmailForExistingUser
- Link on email. Do not create the user if they do not exist.LinkByUsername
- Link on username. Create the user if they do not exist.LinkByUsernameForExistingUser
- Link on username. Do not create the user if they do not exist.
identityProvider.name
StringThe name of the provider, this field will always be set to EpicGames
.
identityProvider.scope
StringThe top-level scope that you are requesting from Epic Games.
identityProvider.tenantConfiguration
Map<UUID, Object>Available since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount
ObjectAvailable since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount.enabled
BooleanDefaults to falseAvailable since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount.maximumLinks
IntegerDefaults to 42Available since 1.32.0identityProvider.type
StringThe type of this provider, this field will always be set to EpicGames
.
Example Epic Games Response JSON
{
"identityProvider": {
"applicationConfiguration": {
"1b932b19-61a8-47c7-9e81-27dbf9011dad": {
"createRegistration": true,
"enabled": true
}
},
"buttonText": "Login with Epic Games",
"client_id": "xyza234ckpna1fj90002bn66sx52997o",
"client_secret": "ckpna2lhq0003bn66hzac/a2vandbn66d0par87m/ab",
"debug": false,
"enabled": true,
"id": "1b932b19-61a8-47c7-9e81-27dbf9011dad",
"insertInstant": 1595361142909,
"lastUpdateInstant": 1595361143101,
"linkingStrategy": "CreatePendingLink",
"name": "EpicGames",
"scope": "profile",
"tenantConfiguration": {
"e872a880-b14f-6d62-c312-cb40f22af465": {
"limitUserLinkCount": {
"enabled": false,
"maximumLinks": 42
}
}
},
"type": "EpicGames"
}
}
Retrieve the Epic Games Identity Provider
There is only one Epic Games Identity Provider, so this Identity Provider may be retrieved by type or Id.
Request
Response
Response CodesCode | Description |
---|---|
200 | The request was successful. The response will contain a JSON body. |
400 | The request was invalid and/or malformed. The response will contain an Errors JSON Object with the specific errors. This status will also be returned if a paid FusionAuth license is required and is not present. |
401 | You did not supply a valid Authorization header. The header was omitted or your API key was not valid. The response will be empty. See Authentication. |
404 | The object you requested doesn't exist. The response will be empty. |
500 | There was an internal error. A stack trace is provided and logged in the FusionAuth log files. The response will be empty. |
Response Body
identityProvider.applicationConfiguration
Map<UUID, Object>The configuration for each Application that the identity provider is enabled for.
identityProvider.applicationConfiguration[applicationId].buttonText
StringThis is an optional Application specific override for the top level buttonText .
identityProvider.applicationConfiguration[applicationId].client_id
StringThis is an optional Application specific override for the top level client_id .
identityProvider.applicationConfiguration[applicationId].client_secret
StringThis is an optional Application specific override for the top level client_secret .
identityProvider.applicationConfiguration[applicationId].createRegistration
BooleanDetermines if a UserRegistration is created for the User automatically or not. If a user doesn’t exist in FusionAuth and logs in through an identity provider, this boolean controls whether or not FusionAuth creates a registration for the User in the Application they are logging into.
identityProvider.applicationConfiguration[applicationId].enabled
BooleanDetermines if this identity provider is enabled for the Application specified by the applicationId
key.
identityProvider.applicationConfiguration[applicationId].scope
StringThis is an optional Application specific override for the top level scope .
identityProvider.buttonText
StringThe top-level button text to use on the FusionAuth login page for this Identity Provider.
identityProvider.client_id
StringThe top-level Epic Games client id for your Application. This value is retrieved from the Epic Games developer website when you setup your Epic Games developer account.
identityProvider.client_secret
StringThe top-level client secret to use with the Epic Games Identity Provider when retrieving the long-lived token. This value is retrieved from the Epic Games developer website when you setup your Epic Games developer account.
identityProvider.debug
BooleanDetermines if debug is enabled for this provider. When enabled, each time this provider is invoked to reconcile a login an Event Log will be created.
identityProvider.enabled
BooleanDetermines if this provider is enabled. If it is false then it will be disabled globally.
identityProvider.id
UUIDThe Id of the Epic Games identity provider, which will always be 1b932b19-61a8-47c7-9e81-27dbf9011dad
.
identityProvider.insertInstant
LongThe instant that the provider was added to the FusionAuth database.
identityProvider.lastUpdateInstant
LongThe instant that the provider was updated in the FusionAuth database.
identityProvider.linkingStrategy
StringDefaults to CreatePendingLinkThe linking strategy to use when creating the link between the Epic Games Identity Provider and the user.
The possible values are:
CreatePendingLink
- Create pending link.Disabled
- Disables linking automatically. Available since1.37.0
.LinkAnonymously
- Anonymous Link.LinkByEmail
- Link on email. Create the user if they do not exist.LinkByEmailForExistingUser
- Link on email. Do not create the user if they do not exist.LinkByUsername
- Link on username. Create the user if they do not exist.LinkByUsernameForExistingUser
- Link on username. Do not create the user if they do not exist.
identityProvider.name
StringThe name of the provider, this field will always be set to EpicGames
.
identityProvider.scope
StringThe top-level scope that you are requesting from Epic Games.
identityProvider.tenantConfiguration
Map<UUID, Object>Available since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount
ObjectAvailable since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount.enabled
BooleanDefaults to falseAvailable since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount.maximumLinks
IntegerDefaults to 42Available since 1.32.0identityProvider.type
StringThe type of this provider, this field will always be set to EpicGames
.
Example Epic Games Response JSON
{
"identityProvider": {
"applicationConfiguration": {
"1b932b19-61a8-47c7-9e81-27dbf9011dad": {
"createRegistration": true,
"enabled": true
}
},
"buttonText": "Login with Epic Games",
"client_id": "xyza234ckpna1fj90002bn66sx52997o",
"client_secret": "ckpna2lhq0003bn66hzac/a2vandbn66d0par87m/ab",
"debug": false,
"enabled": true,
"id": "1b932b19-61a8-47c7-9e81-27dbf9011dad",
"insertInstant": 1595361142909,
"lastUpdateInstant": 1595361143101,
"linkingStrategy": "CreatePendingLink",
"name": "EpicGames",
"scope": "profile",
"tenantConfiguration": {
"e872a880-b14f-6d62-c312-cb40f22af465": {
"limitUserLinkCount": {
"enabled": false,
"maximumLinks": 42
}
}
},
"type": "EpicGames"
}
}
Update the Epic Games Identity Provider
This API is used to update an existing Epic Games Identity Provider.
You must specify the Id of the Epic Games Identity Provider you are updating on the URI. There is only one Epic Games Identity Provider, so this Identity Provider may be updated by type or Id.You must specify all of the properties of the Epic Games Identity Provider when calling this API with the PUT
HTTP method. When used with PUT
, this API doesn’t merge the existing Epic Games Identity Provider and your new data. It replaces the existing Epic Games Identity Provider with your new data.
Utilize the PATCH
HTTP method to send specific changes to merge into an existing Epic Games Identity Provider.
Request
When using the PATCH method, you can either use the same request body documentation that is provided for the PUT request for backward compatibility. Or you may use either JSON Patch/RFC 6902] or JSON Merge Patch/RFC 7396. See the PATCH documentation for more information.
When using the PATCH method with a Content-Type
of application/json
the provided request parameters will be merged into the existing object, this means all parameters are optional when using the PATCH method and you only provide the values you want changed. A null
value can be used to remove a value. Patching an Array
will result in all values from the new list being appended to the existing list, this is a known limitation to the current implementation of PATCH.
When using the PATCH method, you can either use the same request body documentation that is provided for the PUT request for backward compatibility. Or you may use either JSON Patch/RFC 6902] or JSON Merge Patch/RFC 7396. See the PATCH documentation for more information.
When using the PATCH method with a Content-Type
of application/json
the provided request parameters will be merged into the existing object, this means all parameters are optional when using the PATCH method and you only provide the values you want changed. A null
value can be used to remove a value. Patching an Array
will result in all values from the new list being appended to the existing list, this is a known limitation to the current implementation of PATCH.
Request Body
identityProvider.applicationConfiguration
Map<UUID,Object>The configuration for each Application that the identity provider is enabled for.
identityProvider.applicationConfiguration[applicationId].buttonText
StringThis is an optional Application specific override for the top level buttonText .
identityProvider.applicationConfiguration[applicationId].client_id
StringThis is an optional Application specific override for the top level client_id .
identityProvider.applicationConfiguration[applicationId].client_secret
StringThis is an optional Application specific override for the top level client_secret .
identityProvider.applicationConfiguration[applicationId].createRegistration
BooleanDefaults to trueDetermines if a UserRegistration is created for the User automatically or not. If a user doesn’t exist in FusionAuth and logs in through an identity provider, this boolean controls whether or not FusionAuth creates a registration for the User in the Application they are logging into.
identityProvider.applicationConfiguration[applicationId].enabled
BooleanDefaults to falseDetermines if this identity provider is enabled for the Application specified by the applicationId
key.
identityProvider.applicationConfiguration[applicationId].scope
StringThis is an optional Application specific override for the top level scope .
identityProvider.buttonText
StringrequiredThe top-level button text to use on the FusionAuth login page for this Identity Provider.
identityProvider.client_id
StringrequiredThe top-level Epic Games client id for your Application. This value is retrieved from the Epic Games developer website when you setup your Epic Games developer account.
identityProvider.client_secret
StringrequiredThe top-level client secret to use with the Epic Games Identity Provider when retrieving the long-lived token. This value is retrieved from the Epic Games developer website when you setup your Epic Games developer account.
identityProvider.debug
BooleanDefaults to falseDetermines if debug is enabled for this provider. When enabled, an Event Log is created each time this provider is invoked to reconcile a login.
This is useful for debugging purposes, but is not intended to be left on during production. It should be enabled during integration or if you are experiencing an issue with this identity provider.
identityProvider.enabled
BooleanDefaults to falseDetermines if this provider is enabled. If it is false then it will be disabled globally.
identityProvider.lambdaConfiguration.reconcileId
UUIDThe unique Id of the lambda to used during the user reconcile process to map custom claims from the external identity provider to the FusionAuth user.
The specified Lambda Id must be of type Reconcile
.
identityProvider.linkingStrategy
StringDefaults to CreatePendingLinkThe linking strategy to use when creating the link between the Epic Games Identity Provider and the user.
The possible values are:
CreatePendingLink
- Do not automatically link, instead return a pending link identifier that can be used to link to an existing user.LinkAnonymously
- Always create a link based upon the unique Id returned by the identify provider. A username or email is not required and will not be used to link the user. A reconcile lambda will not be used in this configuration.LinkByEmail
- Link to an existing user based upon email. A user will be created with the email returned by the identity provider if one does not already exist.LinkByEmailForExistingUser
- Only link to an existing user based upon email. A user will not be created if one does not already exist with email returned by the identity provider.LinkByUsername
- Link to an existing user based upon username. A user will be created with the username returned by the identity provider if one does not already exist.LinkByUsernameForExistingUser
- Only link to an existing user based upon username. A user will not be created if one does not already exist with username returned by the identity provider.
identityProvider.scope
StringThe top-level scope that you are requesting from Epic Games.
identityProvider.tenantConfiguration
Map<UUID, Object>Available since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount
ObjectAvailable since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount.enabled
BooleanDefaults to falseAvailable since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount.maximumLinks
IntegerDefaults to 42Available since 1.32.0identityProvider.type
StringrequiredThis field must be set to EpicGames
.
Example Epic Games Request JSON
{
"identityProvider": {
"applicationConfiguration": {
"1c212e59-0d0e-6b1a-ad48-f4f92793be32": {
"createRegistration": true,
"enabled": true
}
},
"buttonText": "Login with Epic Games",
"client_id": "xyza234ckpna1fj90002bn66sx52997o",
"client_secret": "ckpna2lhq0003bn66hzac/a2vandbn66d0par87m/ab",
"debug": false,
"enabled": true,
"scope": "basic_profile presence friends_list",
"tenantConfiguration": {
"e872a880-b14f-6d62-c312-cb40f22af465": {
"limitUserLinkCount": {
"enabled": false,
"maximumLinks": 42
}
}
},
"type": "EpicGames"
}
}
Response
The response for this API contains the Epic Games Identity Provider.
Response CodesCode | Description |
---|---|
200 | The request was successful. The response will contain a JSON body. |
400 | The request was invalid and/or malformed. The response will contain an Errors JSON Object with the specific errors. This status will also be returned if a paid FusionAuth license is required and is not present. |
401 | You did not supply a valid Authorization header. The header was omitted or your API key was not valid. The response will be empty. See Authentication. |
404 | The object you are trying to update doesn't exist. The response will be empty. |
500 | There was an internal error. A stack trace is provided and logged in the FusionAuth log files. The response will be empty. |
Response Body
identityProvider.applicationConfiguration
Map<UUID, Object>The configuration for each Application that the identity provider is enabled for.
identityProvider.applicationConfiguration[applicationId].buttonText
StringThis is an optional Application specific override for the top level buttonText .
identityProvider.applicationConfiguration[applicationId].client_id
StringThis is an optional Application specific override for the top level client_id .
identityProvider.applicationConfiguration[applicationId].client_secret
StringThis is an optional Application specific override for the top level client_secret .
identityProvider.applicationConfiguration[applicationId].createRegistration
BooleanDetermines if a UserRegistration is created for the User automatically or not. If a user doesn’t exist in FusionAuth and logs in through an identity provider, this boolean controls whether or not FusionAuth creates a registration for the User in the Application they are logging into.
identityProvider.applicationConfiguration[applicationId].enabled
BooleanDetermines if this identity provider is enabled for the Application specified by the applicationId
key.
identityProvider.applicationConfiguration[applicationId].scope
StringThis is an optional Application specific override for the top level scope .
identityProvider.buttonText
StringThe top-level button text to use on the FusionAuth login page for this Identity Provider.
identityProvider.client_id
StringThe top-level Epic Games client id for your Application. This value is retrieved from the Epic Games developer website when you setup your Epic Games developer account.
identityProvider.client_secret
StringThe top-level client secret to use with the Epic Games Identity Provider when retrieving the long-lived token. This value is retrieved from the Epic Games developer website when you setup your Epic Games developer account.
identityProvider.debug
BooleanDetermines if debug is enabled for this provider. When enabled, each time this provider is invoked to reconcile a login an Event Log will be created.
identityProvider.enabled
BooleanDetermines if this provider is enabled. If it is false then it will be disabled globally.
identityProvider.id
UUIDThe Id of the Epic Games identity provider, which will always be 1b932b19-61a8-47c7-9e81-27dbf9011dad
.
identityProvider.insertInstant
LongThe instant that the provider was added to the FusionAuth database.
identityProvider.lastUpdateInstant
LongThe instant that the provider was updated in the FusionAuth database.
identityProvider.linkingStrategy
StringDefaults to CreatePendingLinkThe linking strategy to use when creating the link between the Epic Games Identity Provider and the user.
The possible values are:
CreatePendingLink
- Create pending link.Disabled
- Disables linking automatically. Available since1.37.0
.LinkAnonymously
- Anonymous Link.LinkByEmail
- Link on email. Create the user if they do not exist.LinkByEmailForExistingUser
- Link on email. Do not create the user if they do not exist.LinkByUsername
- Link on username. Create the user if they do not exist.LinkByUsernameForExistingUser
- Link on username. Do not create the user if they do not exist.
identityProvider.name
StringThe name of the provider, this field will always be set to EpicGames
.
identityProvider.scope
StringThe top-level scope that you are requesting from Epic Games.
identityProvider.tenantConfiguration
Map<UUID, Object>Available since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount
ObjectAvailable since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount.enabled
BooleanDefaults to falseAvailable since 1.32.0identityProvider.tenantConfiguration[tenantId].limitUserLinkCount.maximumLinks
IntegerDefaults to 42Available since 1.32.0identityProvider.type
StringThe type of this provider, this field will always be set to EpicGames
.
Example Epic Games Response JSON
{
"identityProvider": {
"applicationConfiguration": {
"1b932b19-61a8-47c7-9e81-27dbf9011dad": {
"createRegistration": true,
"enabled": true
}
},
"buttonText": "Login with Epic Games",
"client_id": "xyza234ckpna1fj90002bn66sx52997o",
"client_secret": "ckpna2lhq0003bn66hzac/a2vandbn66d0par87m/ab",
"debug": false,
"enabled": true,
"id": "1b932b19-61a8-47c7-9e81-27dbf9011dad",
"insertInstant": 1595361142909,
"lastUpdateInstant": 1595361143101,
"linkingStrategy": "CreatePendingLink",
"name": "EpicGames",
"scope": "profile",
"tenantConfiguration": {
"e872a880-b14f-6d62-c312-cb40f22af465": {
"limitUserLinkCount": {
"enabled": false,
"maximumLinks": 42
}
}
},
"type": "EpicGames"
}
}
Delete the Epic Games Identity Provider
There is only one Epic Games Identity Provider, so this Identity Provider may be deleted by type or Id.
Request
Response
This API does not return a JSON response body.
Response CodesCode | Description |
---|---|
200 | The request was successful. |
400 | The request was invalid and/or malformed. The response will contain an Errors JSON Object with the specific errors. This status will also be returned if a paid FusionAuth license is required and is not present. |
401 | You did not supply a valid Authorization header. The header was omitted or your API key was not valid. The response will be empty. See Authentication. |
404 | The object you requested doesn't exist. The response will be empty. |
500 | There was an internal error. A stack trace is provided and logged in the FusionAuth log files. The response will be empty. |
Complete the Epic Games Login
This API allows you to complete a Epic Games login after authenticating a user using the Epic Games API. If you are using the FusionAuth login UI with the Epic Games button you will not utilize this API directly.
This API is intended to be used if you want to build your own login page and you have added the Epic Games login button to your own login page and you then need to complete the login with FusionAuth.
For example, if you built your own login page, you could add a "Login with Epic Games" button and complete the Epic Games authentication. When you complete the Epic Games authentication you will have been returned a token or code from Epic Games. Using this API you can pass that token or code to FusionAuth and we will complete the login workflow and reconcile the user to FusionAuth.
The user does not need to exist yet in FusionAuth to utilize this API, depending on the configured linking strategy. The token or code returned from Epic Games will be used to retrieve the user's email address or username and if that user does not yet exist in FusionAuth the user may be created.
If createRegistration has been enabled for this identity provider and the user does not yet have a registration for this application, a registration will be automatically created for the user. The user will be assigned any default roles configured for the application.
If createRegistration has not been enabled, a registration will not be created if one does not yet exist. This is useful if you wish to manually provision users and then subsequently allow them to login with Epic Games.
Request
Request Headers
X-Forwarded-For
StringThe IP address of a client requesting authentication. If the IP address is provided it will be stored in the user’s login record. It is generally preferred to specify the IP address in the request body. If it is not provided in the request body this header value will be used if available. However, the request body value takes precedence.
X-FusionAuth-TenantId
StringThe unique Id of the tenant used to scope this API request.
The tenant Id is not required on this request even when more than one tenant has been configured because the tenant can be identified based upon the request parameters or it is otherwise not required.
Specify a tenant Id on this request when you want to ensure the request is scoped to a specific tenant. The tenant Id may be provided through this header or by using a tenant locked API key to achieve the same result.
See Making an API request using a Tenant Id for additional information.
Request Body
applicationId
UUIDrequireddata.code
StringWhen using the authorization code grant, will have returned an authorization code. To complete the login request, provide the code
and the redirect_uri
parameters to allow FusionAuth to complete this grant by exchanging the authorization code for an access_token
.
When using code
you must also supply redirect_uri
. If code
is not provided, then token
will be required.
data.redirect_uri
StringThe redirect URI that was provided to the authorization endpoint. This value will be sent to the Token Info API as the redirect_uri
parameter.
When using code
this field is required.
data.token
StringWhen using a popup or other login mode where has already returned you through a JavaScript callback or other mechanism, you will send this value in the token
parameter. FusionAuth will use this value to request user details and then complete the login.
When using token
you do not have to supply redirect_uri
. If token
is not provided, then code
will be required.
identityProviderId
UUIDrequiredThe unique Id of the identity provider to process this login request.
ipAddress
StringX-Forwarded-For
header if provided or the last proxy that sent the request. The IP address will
be stored in the User login history.
metaData.device.description
Stringdevice
parameter.
metaData.device.lastAccessedAddress
StringmetaData.device.name
Stringdevice
parameter.
metaData.device.type
StringThe type of device represented by the device
parameter.
Prior to version 1.46.0, this value was restricted to the following types:
BROWSER
DESKTOP
LAPTOP
MOBILE
OTHER
SERVER
TABLET
TV
UNKNOWN
In version 1.46.0
and beyond, this value can be any string value you'd like, have fun with it!
noJWT
BooleanDefaults to falseWhen this value is set to true a JWT will not be issued as part of this request. The response body will not contain the token
field, and the access_token
and refresh_token
cookies will not be written to the HTTP response.
This optional parameter may be helpful when performing high volume authentication requests and the JWT is not being utilized, in this scenario removing the additional latency required to issue and sign the JWT may have a measurable cumulative effect on performance.
noLink
BooleanDefaults to falseAvailable since 1.29.0true
, if a link does not yet exist to a FusionAuth user, a 404
status code will be returned instead of using the requested linking strategy. This may be useful if you want to identify if a link exists before starting a full interactive workflow with the user to complete a link.
Example Request JSON
{
"applicationId": "10000000-0000-0002-0000-000000000001",
"data": {
"code": "85cd0f6773b0430bb40e115d55919561",
"redirect_uri": "https://login.piedpiper.com/oauth2/callback"
},
"identityProviderId": "1b932b19-61a8-47c7-9e81-27dbf9011dad",
"ipAddress": "192.168.1.42"
}
Response
The response for this API contains the User object.
Response Codes
Code | Description |
---|---|
200 | The authentication was successful. The response will contain the User object that was authenticated. |
202 | The user was authenticated successfully. The user is not registered for the application specified by applicationId on the request.The response will contain the User object that was authenticated. |
203 | The user was authenticated successfully. The user is required to change their password, the response will contain the changePasswordId to be used on the Change Password API.Example Response JSON
|
204 | The login is pending action by the end user. Wait and try the request again. |
212 | The user’s email address has not yet been verified. The response will contain the User object that was authenticated. If the verification strategy has been set to FormField , the response will contain the emailVerificationId that was generated for the user. |
213 | The user’s registration has not yet been verified. The response will contain the User object that was authenticated. If the verification strategy has been set to FormField , the response will contain the registrationVerificationId that was generated for the user.Prior to version 1.27.0 , this status code was not returned, and you will see a 200 instead. |
242 | The user was authenticated successfully. The user has two factor authentication enabled. Since version 1.42.0 , this status code is also returned when two factor authentication is required. The response will contain the twoFactorId to be used on the Complete Two Factor Authentication.Example Response JSON
|
400 | The request was invalid and/or malformed. The response will contain an Errors JSON Object with the specific errors. |
401 | Unable to complete the login request. The user cannot be reconciled or logged in using the external identity provider. |
404 | The user was not found or the password was incorrect. The response will be empty. |
409 | The user is currently in an action that has prevented login. The response will contain the actions that prevented login. Example Response JSON
|
410 | The user has expired. The response will be empty. |
500 | There was an internal error. A stack trace is provided and logged in the FusionAuth log files. The response will be empty. |
503 | The search index is not available or encountered an exception so the request cannot be completed. The response will contain a JSON body. |
504 | One or more Webhook endpoints returned an invalid response or were unreachable. Based on the transaction configuration for this event your action cannot be completed. A stack trace is provided and logged in the FusionAuth log files. |
Response Body
refreshToken
StringThe refresh token that can be used to obtain a new access token once the provided one has expired.
Because a refresh token is per user and per application, this value will only be returned when an applicationId was provided on the login request and the user is registered to the application.
You must explicitly allow generation of refresh tokens when using the Login API.
Configure the application.loginConfiguration.generateRefreshTokens setting via the API or enable the setting by navigating to the Application -> My Application -> Security tab.
refreshTokenId
StringAvailable since 1.37.0When the refreshToken is returned in the response, this field will also be returned. This unique Id is the persistent identifier for this refresh token, and will not change even when using one-time use refresh tokens. This value may optionally be used to revoke the token using the Refresh Token API.
state
ObjectIf authenticated using a One Time Password and state was provided during the Change Password request this value will be returned exactly as it was provided.
token
StringAvailable since 1.16.0The access token, this string is an encoded JSON Web Token (JWT).
tokenExpirationInstant
LongAvailable since 1.33.0The instant the token will expire. If the response does not contain a token , this field will also be omitted from the response.
user.active
BooleanTrue if the User is active. False if the User has been deactivated. Deactivated Users will not be able to login.
user.birthDate
StringThe User’s birthdate formatted as YYYY-MM-DD
user.breachedPasswordLastCheckedInstant
LongThe instant this user’s password was last checked to determine if it is compromised.
user.connectorId
UUIDAvailable since 1.18.0The unique Id of the Connector associated with the System of Record being used to authenticate the user.
user.cleanSpeakId
UUIDThis Id is used by FusionAuth when the User’s username is sent to CleanSpeak to be moderated (filtered and potentially sent to the approval queue). It is the content Id of the username inside CleanSpeak.
user.data
ObjectAn object that can hold any information about the User that should be persisted.
user.data.email
StringThis field will be used as the email address if no user.email field is found.
This feature was removed in version 1.26.0 and added back in 1.27.2.
user.email
StringThe User’s email address.
user.expiry
LongThe expiration instant of the User’s account. An expired user is not permitted to login.
user.firstName
StringThe first name of the User.
user.fullName
StringThe User’s full name as a separate field that is not calculated from firstName and lastName .
user.id
UUIDThe User’s unique Id.
user.imageUrl
StringThe URL that points to an image file that is the User’s profile image.
user.insertInstant
LongThe instant when the user was created.
user.lastLoginInstant
LongThe instant when the User logged in last.
user.lastName
StringThe User’s last name.
user.lastUpdateInstant
LongThe instant when the User was last updated.
user.memberships
ArrayThe list of memberships for the User.
user.memberships[x].data
ObjectAn object that can hold any information about the User for this membership that should be persisted.
user.memberships[x].groupId
UUIDThe Id of the Group of this membership.
user.memberships[x].id
UUIDThe unique Id of this membership.
user.memberships[x].insertInstant
LongThe instant that the membership was created.
user.middleName
StringThe User’s middle name.
user.mobilePhone
StringThe User’s mobile phone number. This is useful if you will be sending push notifications or SMS messages to the User.
user.parentEmail
StringAvailable since 1.7.0The email address of the user’s parent or guardian. If this value was provided during a create or update operation, this value will only remain until the child is claimed by a parent.
user.passwordChangeRequired
BooleanIndicates that the User’s password needs to be changed during their next login attempt.
user.passwordLastUpdateInstant
LongThe instant that the User last changed their password.
user.preferredLanguages
Array<String>An array of locale strings that give, in order, the User’s preferred languages. These are important for email templates and other localizable text. See Locales.
user.registrations
ArrayThe list of registrations for the User. This will include registrations for inactive applications.
user.registrations[x].applicationId
UUIDThe Id of the Application that this registration is for.
user.registrations[x].authenticationToken
StringThe Authentication Token for this registration (if one exists).
user.registrations[x].cleanSpeakId
UUIDThis Id is used by FusionAuth when the User’s username for this registration is sent to CleanSpeak to be moderated (filtered and potentially sent to the approval queue). It is the content Id of the username inside CleanSpeak.
user.registrations[x].data
ObjectAn object that can hold any information about the User for this registration that should be persisted.
user.registrations[x].id
UUIDThe Id of this registration.
user.registrations[x].insertInstant
LongThe instant that this registration was created.
user.registrations[x].lastLoginInstant
LongThe instant that the User last logged into the Application for this registration.
user.registrations[x].preferredLanguages
Array<String>An array of locale strings that give, in order, the User’s preferred languages for this registration. These are important for email templates and other localizable text.
user.registrations[x].roles
Array<String>The list of roles that the User has for this registration. The string is the role’s Name
not the role’s Id
, e.g. admin
or user-role
.
user.registrations[x].timezone
StringThe User’s preferred timezone for this registration. The string will be in an IANA time zone format.
user.registrations[x].tokens
Map<String,StringDEPRECATEDA map that contains tokens returned from identity providers.
For example, if this user has authenticated using the Facebook Identity Provider, the Facebook access token will be available in this map, keyed by name Facebook
. For an OpenID Connect Identity provider, or other generic providers, if a token is stored it will be keyed by the Identity Provider unique Id.
The token returned and stored from the Identity Provider is now stored in the IdP link and is retrievable using the Identity Provider Link API.
user.registrations[x].username
StringThe username of the User for this registration only. This is for display purposes and cannot be used to login.
user.registrations[x].usernameStatus
StringThe current status of the username. This is used if you are moderating usernames via CleanSpeak. The possible values are:
ACTIVE
- the username is activePENDING
- the username is pending approval/moderationREJECTED
- the username was rejected during moderation
If a username has been rejected, it is still possible to allow the User to update it and have the new one moderated again.
user.registrations[x].verified
BooleanThis value indicates if this User’s registration has been verified.
For additional information, see these tutorials:
user.registrations[x].verifiedInstant
LongAvailable since 1.48.0The instant that this registration was verified.
user.tenantId
UUIDThe Id of the Tenant that this User belongs to.
user.timezone
StringThe User’s preferred timezone. This can be used as a default to display instants, and it is recommended that you allow Users to change this per-session. The string will be in an IANA time zone format.
user.twoFactor.methods[x].authenticator.algorithm
StringThe algorithm used by the TOTP authenticator. With the current implementation, this will always be HmacSHA1
.
user.twoFactor.methods[x].authenticator.codeLength
IntegerThe length of code generated by the TOTP. With the current implementation, this will always be 6
.
user.twoFactor.methods[x].authenticator.timeStep
IntegerThe time-step size in seconds. With the current implementation, this will always be 30.
user.twoFactor.methods[x].email
StringThe value of the email address for this method. Only present if user.twoFactor.methods[x].method is email
.
user.twoFactor.methods[x].id
StringThe unique Id of the method.
user.twoFactor.methods[x].lastUsed
Booleantrue
if this method was used most recently.
user.twoFactor.methods[x].method
StringThe type of this method. There will also be an object with the same value containing additional information about this method. The possible values are:
authenticator
email
sms
user.twoFactor.methods[x].mobilePhone
StringThe value of the mobile phone for this method. Only present if user.twoFactor.methods[x]
.method is sms
.
user.twoFactorDelivery
StringDEPRECATEDThe User’s preferred delivery for verification codes during a two factor login request.
The possible values are:
None
TextMessage
user.twoFactorEnabled
BooleanDEPRECATEDDetermines if the User has two factor authentication enabled for their account or not.
Removed in 1.26.0user.username
StringThe username of the User.
user.usernameStatus
StringThe current status of the username. This is used if you are moderating usernames via CleanSpeak. The possible values are:
ACTIVE
- the username is activePENDING
- the username is pending approval/moderationREJECTED
- the username was rejected during moderation
If a username has been rejected, it is still possible to allow the User to update it and have the new one moderated again.
user.verified
BooleanWhether or not the User’s email has been verified.
For additional information, see these tutorials:
user.verifiedInstant
LongAvailable since 1.48.0The instant that this email address was verified.
Note that this value is immutable and will only represent the first time the email was verified. If you enable re-verification on email change, this value will not change and will only represent the initial verification.
Example Response JSON
{
"token": "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJleHAiOjE0ODUxNDA5ODQsImlhdCI6MTQ4NTEzNzM4NCwiaXNzIjoiYWNtZS5jb20iLCJzdWIiOiIyOWFjMGMxOC0wYjRhLTQyY2YtODJmYy0wM2Q1NzAzMThhMWQiLCJhcHBsaWNhdGlvbklkIjoiNzkxMDM3MzQtOTdhYi00ZDFhLWFmMzctZTAwNmQwNWQyOTUyIiwicm9sZXMiOltdfQ.Mp0Pcwsz5VECK11Kf2ZZNF_SMKu5CgBeLN9ZOP04kZo",
"user": {
"active": true,
"birthDate": "1976-05-30",
"connectorId": "e3306678-a53a-4964-9040-1c96f36dda72",
"data": {
"displayName": "Johnny Boy",
"favoriteColors": [
"Red",
"Blue"
]
},
"email": "example@fusionauth.io",
"expiry": 1571786483322,
"firstName": "John",
"fullName": "John Doe",
"id": "00000000-0000-0001-0000-000000000000",
"imageUrl": "http://65.media.tumblr.com/tumblr_l7dbl0MHbU1qz50x3o1_500.png",
"lastLoginInstant": 1471786483322,
"lastName": "Doe",
"middleName": "William",
"mobilePhone": "303-555-1234",
"passwordChangeRequired": false,
"passwordLastUpdateInstant": 1471786483322,
"preferredLanguages": [
"en",
"fr"
],
"registrations": [
{
"applicationId": "10000000-0000-0002-0000-000000000001",
"data": {
"displayName": "Johnny",
"favoriteSports": [
"Football",
"Basketball"
]
},
"id": "00000000-0000-0002-0000-000000000000",
"insertInstant": 1446064706250,
"lastLoginInstant": 1456064601291,
"preferredLanguages": [
"en",
"fr"
],
"roles": [
"user",
"community_helper"
],
"username": "johnny123",
"usernameStatus": "ACTIVE",
"verified": true,
"verifiedInstant": 1698772159415
}
],
"timezone": "America/Denver",
"tenantId": "f24aca2b-ce4a-4dad-951a-c9d690e71415",
"twoFactor": {
"methods": [
{
"authenticator": {
"algorithm": "HmacSHA1",
"codeLength": 6,
"timeStep": 30
},
"id": "35VW",
"method": "authenticator"
},
{
"id": "V7SH",
"method": "sms",
"mobilePhone": "555-555-5555"
},
{
"email": "example@fusionauth.io",
"id": "7K2G",
"method": "email"
}
]
},
"usernameStatus": "ACTIVE",
"username": "johnny123",
"verified": true,
"verifiedInstant": 1698772159415
}
}
Response Cookies
access_token
StringThe access token, this string is an encoded JSON Web Token (JWT). This cookie is written in the response as an HTTP Only session cookie.
refresh_token
StringThe refresh token. This cookie is written in the response as an HTTP only persistent cookie. The cookie expiration is configured in the JWT configuration for the application or the global JWT configuration.